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3dmax动作库-biped
发布时间:2019年11月11日admin 编辑:admin)阅读次
3DMAX动画管理系统,支持快速存储和读取两足动物系统动画!为广大动画师提供方便,加快动画片制作效率。
程序支持场景渲染GIF动画,易于预览!程序分为两个模块,一个用于导出动画,另一个用于加载动画。
行动库适合公司使用,数据库在服务器上,所有人都可以共享!
额外功能说明:
匹配bip文件骨骼--------》将场景文件的cs缩放到bip文件一样的骨骼结构
更新预览---------》当你渲染的图片不符合你的需要可以点击这个更新一个预览图片
预览--------------》将在场景自己架设一套cs骨骼,然后实时更新动画!方便快速查看bip动画加载效果
win10提示找不到数据库驱动----------------》请去微软官方下载access驱动,
载入动画系统需要注册才可以使用,注册需要将面板上的注册码拷贝到我网站的激活系统生成注册码!
插件是自己花了几天时间写的,不是网上找的!收取几块钱也不过分吧!
动画分类:
liangzu = #("男","女","老人小孩","两足怪物")
nan = #("待机","走路","跑步","攻击和施法","受击死亡眩晕","个性和出场")
nv = #("待机","走路","跑步","攻击和施法","受击死亡眩晕","个性和出场")
laoxiao = #("移动","攻击","其他")
guai = #("待机","走路","跑步","攻击和施法","受击死亡眩晕","个性和出场")
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sizu = #("猫科","犬科","蹄类","四足其他")
maoke = #("待机","走路","跑步","攻击","受击死亡眩晕","其他")
quanke = #("待机","走路","跑步","攻击","受击死亡眩晕","其他")
tilei= #("待机","走路","跑步","攻击","受击死亡眩晕","其他")
sizuqita = #("待机","移动","攻击","其他")
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feiqin = #("飞龙","鸟类","飞禽其他")
feilong = #("移动","其他")
niaolei = #("移动","其他")
feiqinqita = #("移动","其他")
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jixie = #("生物类","非生物类","机械其他")
shengwu = #("待机","移动","攻击","受击死亡眩晕","其他")
feishengwu = #("待机","移动","攻击","受击死亡眩晕","其他")
jixieqita = #("待机","移动","攻击","受击死亡眩晕","其他")
下载地址:https://pylblog.com/post/maxdzk.html
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